Chapter 4
Introduction
Little Steps
The key to success is to set and achieve goals. For
example, holding plank for 10 seconds, balancing
on one leg for 2–5 seconds, skipping for one minute.
Every individual has different goals based on their
needs, but there are some goals which all of us
should try to achieve. In this chapter, we will set
and achieve personal goals on maintaining balance
and growing strong.
BM 19
Balancing the
Stick
Required Material
Stick
How to play
- Find a safe space in the playing area.
- Take a stick from your teacher and set your target.
- Place the stick on your palm and balance it to stand without falling.
- Record the time till when you can balance. Try to improve your target time each time.

Note for the teacher
Purpose
Develops
balancing ability,
strategic thinking,
shifting of weights
with or against
gravity, and
decision-making. |
Variations
• Play this as a game
with classmates. The
student who balances
the stick for the
longest duration wins.
|
Circle Time
Discuss what each
player did to balance
the stick. |
|---|
BM 20
Keep on Moving
How to play
- Draw a start line and a finish line in the play area.
- Form groups of four. Three players will hold hands with each other and the fourth student will be in the middle.
- The target is to move the entire group from the start line to the finish line without touching the student in the middle.
- The team that reaches the finish line first wins.

Note for the teacher
Purpose
Development of
coordination,
cognitive
abilities and
concentration. |
Variations
• Play the game with two
players in the middle.
• Play the game while holding
the shoulders of teammates.
|
Circle Time
Star and Wish |
|---|
BM 21
Hold your
Ground
Required Material
Marking powder
Music player
How to play
- Draw four boxes on the ground. Each box as a station represents one type of exercise explained by the teacher.
- Run, jump, walk around the boxes while the teacher plays the music.
- As the music stops, students perform the designated exercise of the box in which they stopped. Students who are able to do the exercise for more than 10 seconds move to the next round.

Note for the teacher
Purpose
To enrich the
ability to remain
stable with the
help of limbs
in changing
situations. |
Variations
• Start with two stations
and gradually increase the
number of stations.
• Increase the hold target to
more than 10 seconds.
|
Circle Time
Star and Wish |
|---|
BM 22
Planks
Required Material
Mat
How to play
- Lie down on your stomach.
- With the help of your elbow, lift up your body such that the body is parallel to the ground, knees are straight and lower body is on the toes.
- Try to hold the body in the same
position for as long as possible. Keep a
record of the time.

Note for the teacher
Purpose
Enrichment of
core muscles,
mental strength
and will power.
|
Variations
• Start with the knees, bend on
the ground and slowly move
on to the advanced stage.
• Improve the time, starting
from 2 seconds and moving
up to 10 seconds.
|
Circle Time
Identify the areas of
the body where you
felt the stress. |
|---|
BM 23
Find the
House
Required Material
Hoops
how to play
- Mark a big circle and place hoops inside
it. The number of hoops should be less
than the number of players.
- The game starts at the blow of the whistle. Students start running or skipping around the big circle.
- On the blow of the second whistle, students should jump in the hoops placed inside the circle.
- Those who do not find a hoop will be eliminated.
- Now, for the second round reduce the hoops, and the game resumes till there is only one player left.

Note for the teacher
Purpose
Nurturence of
mental acuity,
decision making
and quick
reaction time.
|
Variations
• Use movements of different
animals while running
around the circle.
• The number of players
around a circle and the
number of hoops can be
varied.
|
Circle Time
Star and Wish |
|---|
BM 24
Chor-Police
Required Material
Marking powder
Balls or any other object
How to play
- Divide the area into two parts and place an object at the centre of the playing area.
- One student will be the police guard and others will be the thieves who try to take the object from the centre.
- The thieves will stand on one line facing the object in the centre. The guard will stand facing away from the object.
- Thieves move towards the object when the guard is looking away. When the guard turns towards the team, players have to freeze like statues.
- Whoever is caught moving will be out. The game continues till someone steals the object. That person becomes the next guard!


Note for the teacher
Purpose
Enrichment
of cognitive
abilities, balance
and coordination
and enhanced
brain function.
|
Variations
• Try moving like different
animals.
• The number of objects and
guards can be increased.
|
Circle Time
Star and Wish |
|---|
BM 25
Shuttle Run
Required Material
Hoops
Soft balls
How to play
- Mark two lines and place hoops on both the lines. Place four balls in each hoop on the far line.
- Form teams of four members each. Teams stand in the queue behind the empty hoops, marking it as the starting point.
- The game starts on the blow of the whistle. The first player in each group skips (movement like horse) and goes to the far end to pick up a ball from the hoop.
- After picking up the ball from the hoop, the player returns back to the starting line and drops the ball in their team’s empty hoop.
- The next player in each group starts trotting as soon as the previous player drops the ball in the hoop. The game continues till all four players skip and bring the ball from the far end of the hoop.
- The team that finishes first wins the game.


Note for the teacher
Purpose
Development
of agility,
coordinative
ability.
|
Variations
• Use backward walk to
come back.
• A number of obstacles
can be added in the
playing area.
|
Circle Time
Star and Wish |
|---|
BM 26
Dodging
Move to Safety
How to play
- Make two groups. Mark three lines on the ground— Start line, Centre line and Finish line.
- One group called Runners will stand on the starting line and the other group called Chasers will stand at the centre line.
- Runners have to run and dodge the Chasers and reach the finish line without getting touched or caught.
- The number of people reaching the finish line will be the number of points scored by that team.
- Now change the roles and play again.
Note for the teacher
Purpose
Development of quick
reaction time, agility,
coordinative ability
and flexibility.
|
Variations
• Vary the action while
running from the
start line.
|
Circle Time
Star and Wish |
|---|
BM 27
Vaccine
Vijayate
Required Material
Disease and
vaccine tags
How to play
- Divide the class into two groups— one known as the
Disease group, and the other as the Vaccine group.
- Write the names of some diseases on paper and tag them on the backs of the Disease group players.
- Write the names of the vaccines for those diseases on a paper and tag them on the back of the Vaccine group players.
- On the blow of the whistle, the game starts. Players from the Vaccine group try to catch the respective diseases cured by their vaccines.
- Note the time in which all the players of the Disease group are caught by the Vaccine group.
- Reverse the roles. The Disease group players catch the respective vaccine member.
- Note the time taken by the Disease group to catch all the Vaccine members. The group that takes less time wins.

Note for the teacher
Purpose
Familiarisation or development of awareness
towards immunisation and vaccination, avoiding
fear of pricking.
|
Circle Time
Discuss different types
of diseases and their
vaccines. |
|---|
